Lords of the Fallen

Lords of the Fallen Grand Hammers

All 12 grand hammers with full scaling grades and stat requirements — the two numbers every build decision turns on.
Highest damage
1,305 at +10
Best for a Strength build
B+ Strength
Lightest
27.3 weight

The damage figures above are modelled at level 100, each weapon measured on the stat spread that suits it best and at maximum upgrade — so they say what a weapon reaches, not what any one build will see. A weapon that scales on more stats than level 100 can afford keeps growing past it. The table below is the raw data at +0 and at max, with no build assumed. Modelled

12
Scaling at
Name Dmg (+0 / max) STRAGIRADINF Requires Weight Poise dmg Max + Sockets
Anvil Hammer 198 585 D- 27.7 D- 27.7 - 0.0 - 0.0 STR 18 AGI 8 28.2 270 +10 S A S
Crushing Gaze 194 428 P+W 214 physical + 214 wither E 23.1 - 0.0 C 57.7 C 57.7 STR 15 RAD 20 INF 20 36.1 270 +10 R I *
Devotion's Might 193 511 P+H 220 physical + 291 holy C 57.7 - 0.0 C 57.7 - 0.0 STR 28 RAD 28 30.9 270 +10 R S *
Faithful Bludgeon 168 346 C 57.7 - 0.0 - 0.0 - 0.0 STR 28 34.4 270 +10 S I S
Holy Bulwark Mace 150 308 D+ 40.0 D+ 40.0 - 0.0 - 0.0 STR 18 AGI 18 27.3 270 +10 R R R
Nohuta Ritual Hammer 186 548 P+W 274 physical + 274 wither C- 48.0 - 0.0 C- 48.0 C- 48.0 STR 26 RAD 26 INF 26 33.5 270 +10 S I R
Queen's Head Hammer 196 548 P+F 274 physical + 274 fire C- 48.0 - 0.0 - 0.0 C- 48.0 STR 26 INF 26 37.0 270 +10 I S *
Righteous Pulveriser 166 488 P+H 244 physical + 244 holy D 33.3 - 0.0 C- 48.0 - 0.0 STR 20 RAD 26 32.6 270 +10 R S R
Sacred Resonance Hammer 201 503 P+H 226 physical + 277 holy C 57.7 D+ 40.0 - 0.0 - 0.0 STR 25 AGI 18 29.1 270 +10 S A R
Scale-Breaker 172 353 C- 48.0 - 0.0 - 0.0 - 0.0 STR 26 30.0 270 +10 S S S
Taxidermist's Hammer 186 492 P+W 246 physical + 246 wither C+ 69.3 - 0.0 - 0.0 C- 48.0 STR 25 INF 18 31.7 270 +10 I R *
The Iron Wayfarer's Hammer 187 435 P+H+F+W 225 physical + 70 holy + 70 fire + 70 wither C+ 69.3 E 23.1 E 23.1 E 23.1 STR 31 35.2 270 +10 S S *

Rows marked ×3 loose three projectiles per trigger, so their real output is three times the figure shown — which is per projectile. Rows marked SP are catalysts, whose figure is spell power and not damage — they have no attack rating at all, so on this mixed table they sort below anything that does. On a catalyst-only page they sort on their real value, where the column can only mean one thing.

Damage is shown at +0 and at maximum, in that order. Scaling grades follow the switch above the table and start at +0. Grades move a long way with upgrade level — Bloody Glory runs Radiance C unupgraded and A+ at +10 — so a grade only means something alongside the level it was measured at. Numbers beside each grade are the raw scaling coefficients. Datamined