Lords of the Fallen

Lords of the Fallen Daggers

All 10 daggers with full scaling grades and stat requirements — the two numbers every build decision turns on.
Highest damage
692 at +10
Best for a Strength build
A- Strength
Lightest
1.2 weight

The damage figures above are modelled at level 100, each weapon measured on the stat spread that suits it best and at maximum upgrade — so they say what a weapon reaches, not what any one build will see. A weapon that scales on more stats than level 100 can afford keeps growing past it. The table below is the raw data at +0 and at max, with no build assumed. Modelled

10
Scaling at
Name Dmg (+0 / max) STRAGIRADINF Requires Weight Poise dmg Max + Sockets
Broken Sword 57 170 E 23.1 E 23.1 - 0.0 - 0.0 STR 8 AGI 8 1.7 75 +10 S A S
Exacter Dagger 66 187 P+H 80 physical + 107 holy - 0.0 - 0.0 C- 48.0 - 0.0 RAD 13 1.3 55 +10 R A R
Exiled Stalker Dagger 58 119 - 0.0 C 57.7 - 0.0 - 0.0 AGI 13 1.2 55 +10 A A A
Fungal Bowman Dagger 51 105 - 0.0 C 57.7 - 0.0 - 0.0 AGI 11 1.4 55 +10 A A A
Jeffrey's Dagger 57 152 P+W 76 physical + 76 wither - 0.0 C+ 69.3 E 23.1 E 23.1 AGI 15 1.9 55 +10 * * *
Kinrangr Hunter Dagger 52 114 D- 27.7 D+ 40.0 - 0.0 - 0.0 STR 9 AGI 10 1.5 55 +10 A S A
Left-hand Lightreaper Dagger 44 110 D+ 40.0 D+ 40.0 - 0.0 - 0.0 STR 10 AGI 10 1.9 55 +10 I A *
Neophyte Dagger 63 162 P+W 82 physical + 80 wither C- 48.0 C- 48.0 - 0.0 - 0.0 STR 10 AGI 10 2.0 55 +10 R I *
Right-hand Lightreaper Dagger 62 252 P+F 126 physical + 126 fire - 0.0 C 57.7 - 0.0 C 57.7 AGI 11 INF 11 1.8 55 +10 I A *
Skinstealer Knife 52 150 P+F 75 physical + 75 fire - 0.0 D+ 40.0 - 0.0 D+ 40.0 AGI 10 INF 10 1.6 55 +10 A I A

Rows marked ×3 loose three projectiles per trigger, so their real output is three times the figure shown — which is per projectile. Rows marked SP are catalysts, whose figure is spell power and not damage — they have no attack rating at all, so on this mixed table they sort below anything that does. On a catalyst-only page they sort on their real value, where the column can only mean one thing.

Damage is shown at +0 and at maximum, in that order. Scaling grades follow the switch above the table and start at +0. Grades move a long way with upgrade level — Bloody Glory runs Radiance C unupgraded and A+ at +10 — so a grade only means something alongside the level it was measured at. Numbers beside each grade are the raw scaling coefficients. Datamined