Sortable game databases and build planners

Item stats are read from each game's own files and published with the patch they came from. Every list sorts by any column, and the planner computes attack ratings using the same scaling curves the game uses.

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Explore games

Pick your game

One game live. Titles still being worked on are listed with their current status.

Lords of the Fallen

1086 records · patch 2.5.591 · build planner

Lies of P In progress

Extraction in progress. Complete Edition reached Switch 2 on 6 August; physical release 2 October.

Mortal Shell 2 Upcoming

Releases 20 August 2026. Data structure being mapped from the Open Beta.

Build planner

Attack ratings at your stats

Set a stat spread and the planner computes attack ratings from the game's own scaling curves, then ranks every weapon in the game for that spread.

  • Attribute costs follow the game's own level curve
  • Weapon numbers recompute for your stats as you change them
  • Rune effects itemised, including the ones that reduce damage
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Ravager Gregory's Sword +10 · patch 2.5.591
Physical
198
Holy
113
Wither
113
Total attack rating
424
Scaling
STR A+ · RAD A+
Requires
STR30 RAD30
Weight
43.4

Weapons

Scaling and requirements on the list itself

Damage, scaling grades, stat requirements and weight all sit on the list page, so "which axe suits a Strength build" is a column sort.

Weapon Type Damage Scaling Requires Weight
Ravager Gregory's Sword Grand Swords 1308 STR A+ RAD A+ STR30 RAD30 43.4
Queen's Head Hammer Grand Hammers 1305 STR A- INF B+ STR26 INF26 37
Executioner's Axe Grand Axes 1095 STR A AGI C STR23 AGI17 22.3
Judge Cleric's Radiant Sword Long Swords 1010 AGI B RAD A AGI18 RAD20 15.1
Right-hand Lightreaper Sword Short Swords 930 AGI A INF A AGI13 INF13 6.1

The strongest weapon in five classes, at max upgrade and each on the level-100 spread that suits it best — so the figure is what the weapon reaches, not what it reads before a single stat is spent. Computed from the dataset at build time, out of 218 weapons. See all 218.

What each database includes

Sortable lists

Every weapon, armor piece and rune in one table, sortable by any column — damage, scaling, requirements or weight.

Sourced values

Every value carries a badge saying where it came from. Anything not yet known is labelled as a gap.

Simple or deep

Clean by default. Flip Advanced stats for raw scaling coefficients, internal keys and provenance.

Patch & data provenance

Values are read from the games' own files. Each carries a badge saying whether it was datamined, confirmed in game, modelled from datamined inputs, or reported by the community.

Patch changes are generated by diffing the game's own data, so a silent balance tweak shows up whether or not it made the notes.

Try it with your own build

Set a stat spread and every weapon is ranked for it. The build is encoded in the URL, so it can be bookmarked or shared as it stands.

Open the build planner