Sortable game databases and build planners
Item stats are read from each game's own files and published with the patch they came from. Every list sorts by any column, and the planner computes attack ratings using the same scaling curves the game uses.
Open the build plannerExplore games
Pick your game
One game live. Titles still being worked on are listed with their current status.
Build planner
Attack ratings at your stats
Set a stat spread and the planner computes attack ratings from the game's own scaling curves, then ranks every weapon in the game for that spread.
- Attribute costs follow the game's own level curve
- Weapon numbers recompute for your stats as you change them
- Rune effects itemised, including the ones that reduce damage
- Physical
- 198
- Holy
- 113
- Wither
- 113
- Total attack rating
- 424
- Scaling
- STR A+ · RAD A+
- Requires
- STR30 RAD30
- Weight
- 43.4
Weapons
Scaling and requirements on the list itself
Damage, scaling grades, stat requirements and weight all sit on the list page, so "which axe suits a Strength build" is a column sort.
| Weapon | Type | Damage | Scaling | Requires | Weight |
|---|---|---|---|---|---|
| Ravager Gregory's Sword | Grand Swords | 1308 | STR A+ RAD A+ | STR30 RAD30 | 43.4 |
| Queen's Head Hammer | Grand Hammers | 1305 | STR A- INF B+ | STR26 INF26 | 37 |
| Executioner's Axe | Grand Axes | 1095 | STR A AGI C | STR23 AGI17 | 22.3 |
| Judge Cleric's Radiant Sword | Long Swords | 1010 | AGI B RAD A | AGI18 RAD20 | 15.1 |
| Right-hand Lightreaper Sword | Short Swords | 930 | AGI A INF A | AGI13 INF13 | 6.1 |
The strongest weapon in five classes, at max upgrade and each on the level-100 spread that suits it best — so the figure is what the weapon reaches, not what it reads before a single stat is spent. Computed from the dataset at build time, out of 218 weapons. See all 218.
What each database includes
Sortable lists
Every weapon, armor piece and rune in one table, sortable by any column — damage, scaling, requirements or weight.
Sourced values
Every value carries a badge saying where it came from. Anything not yet known is labelled as a gap.
Simple or deep
Clean by default. Flip Advanced stats for raw scaling coefficients, internal keys and provenance.
Patch & data provenance
Values are read from the games' own files. Each carries a badge saying whether it was datamined, confirmed in game, modelled from datamined inputs, or reported by the community.
Patch changes are generated by diffing the game's own data, so a silent balance tweak shows up whether or not it made the notes.
Try it with your own build
Set a stat spread and every weapon is ranked for it. The build is encoded in the URL, so it can be bookmarked or shared as it stands.
Open the build planner