The damage figures above are modelled at level 100, each weapon measured on the stat spread that suits it best and at maximum upgrade — so they say what a weapon reaches, not what any one build will see. A weapon that scales on more stats than level 100 can afford keeps growing past it. The table below is the raw data at +0 and at max, with no build assumed. Modelled
| Name | Dmg (+0 / max) | STR | AGI | RAD | INF | Requires | Weight | Poise dmg | Max + | Sockets |
|---|---|---|---|---|---|---|---|---|---|---|
| Angel's Axe | 153 384 | C- 48.0 B- 87.8 | - 0.0 - 0.0 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 22 | 24.5 | 210 | +10 | S R I |
| Damarose's Cleaver | 130 346 P+F 173 physical + 173 fire | E 23.1 D 35.1 | C 57.7 A- 152.2 | - 0.0 - 0.0 | C 57.7 A- 152.2 | STR 14 AGI 20 INF 20 | 19.4 | 210 | +10 | A I A |
| Executioner's Axe | 151 333 | C 57.7 A 182.9 | D- 27.7 C 60.9 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 23 AGI 17 | 22.3 | 75 | +10 | S S S |
| Kinrangr Guardian Axe | 135 337 | D+ 40.0 B+ 126.7 | D- 27.7 C 60.9 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 20 AGI 17 | 21.6 | 210 | +10 | S A S |
| Lord Axe | 143 371 P+F 202 physical + 169 fire | E 23.1 D 35.1 | - 0.0 - 0.0 | - 0.0 - 0.0 | C+ 69.3 A 182.9 | STR 12 INF 18 | 20.1 | 210 | +10 | I I I |
| Marco's Axe | 150 389 P+W 189 physical + 200 wither | C+ 69.3 A+ 219.7 | - 0.0 - 0.0 | E 23.1 D 35.1 | E 23.1 D 35.1 | STR 20 | 20.9 | 210 | +10 | I R * |
| Ruiner Axe | 126 354 P+F 177 physical + 177 fire | D+ 40.0 B- 87.8 | - 0.0 - 0.0 | - 0.0 - 0.0 | D+ 40.0 B- 87.8 | STR 20 INF 20 | 18.7 | 210 | +10 | S I S |
| Tassara's Axe | 147 324 | D+ 40.0 B 105.5 | D- 27.7 C 60.9 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 20 AGI 17 | 23.1 | 210 | +10 | S S S |
| The Toll | 173 382 P+H 191 physical + 191 holy | C 57.7 A 182.9 | C 57.7 A 182.9 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 23 AGI 23 | 23.8 | 210 | +10 | R S * |
| Tundra Axe | 155 435 | D+ 40.0 C+ 73.1 | - 0.0 - 0.0 | - 0.0 - 0.0 | - 0.0 - 0.0 | STR 20 | 25.3 | 210 | +10 | S A S |
Rows marked ×3 loose three projectiles per trigger, so their real output is three times the figure shown — which is per projectile. Rows marked SP are catalysts, whose figure is spell power and not damage — they have no attack rating at all, so on this mixed table they sort below anything that does. On a catalyst-only page they sort on their real value, where the column can only mean one thing.
Damage is shown at +0 and at maximum, in that order. Scaling grades follow the switch above the table and start at +0. Grades move a long way with upgrade level — Bloody Glory runs Radiance C unupgraded and A+ at +10 — so a grade only means something alongside the level it was measured at. Numbers beside each grade are the raw scaling coefficients. Datamined