Lords of the Fallen

Lords of the Fallen Grand Axes

All 10 grand axes with full scaling grades and stat requirements — the two numbers every build decision turns on.
Highest damage
1,095 at +10
Best for a Strength build
A Strength
Lightest
18.7 weight

The damage figures above are modelled at level 100, each weapon measured on the stat spread that suits it best and at maximum upgrade — so they say what a weapon reaches, not what any one build will see. A weapon that scales on more stats than level 100 can afford keeps growing past it. The table below is the raw data at +0 and at max, with no build assumed. Modelled

10
Scaling at
Name Dmg (+0 / max) STRAGIRADINF Requires Weight Poise dmg Max + Sockets
Angel's Axe 153 384 C- 48.0 - 0.0 - 0.0 - 0.0 STR 22 24.5 210 +10 S R I
Damarose's Cleaver 130 346 P+F 173 physical + 173 fire E 23.1 C 57.7 - 0.0 C 57.7 STR 14 AGI 20 INF 20 19.4 210 +10 A I A
Executioner's Axe 151 333 C 57.7 D- 27.7 - 0.0 - 0.0 STR 23 AGI 17 22.3 75 +10 S S S
Kinrangr Guardian Axe 135 337 D+ 40.0 D- 27.7 - 0.0 - 0.0 STR 20 AGI 17 21.6 210 +10 S A S
Lord Axe 143 371 P+F 202 physical + 169 fire E 23.1 - 0.0 - 0.0 C+ 69.3 STR 12 INF 18 20.1 210 +10 I I I
Marco's Axe 150 389 P+W 189 physical + 200 wither C+ 69.3 - 0.0 E 23.1 E 23.1 STR 20 20.9 210 +10 I R *
Ruiner Axe 126 354 P+F 177 physical + 177 fire D+ 40.0 - 0.0 - 0.0 D+ 40.0 STR 20 INF 20 18.7 210 +10 S I S
Tassara's Axe 147 324 D+ 40.0 D- 27.7 - 0.0 - 0.0 STR 20 AGI 17 23.1 210 +10 S S S
The Toll 173 382 P+H 191 physical + 191 holy C 57.7 C 57.7 - 0.0 - 0.0 STR 23 AGI 23 23.8 210 +10 R S *
Tundra Axe 155 435 D+ 40.0 - 0.0 - 0.0 - 0.0 STR 20 25.3 210 +10 S A S

Rows marked ×3 loose three projectiles per trigger, so their real output is three times the figure shown — which is per projectile. Rows marked SP are catalysts, whose figure is spell power and not damage — they have no attack rating at all, so on this mixed table they sort below anything that does. On a catalyst-only page they sort on their real value, where the column can only mean one thing.

Damage is shown at +0 and at maximum, in that order. Scaling grades follow the switch above the table and start at +0. Grades move a long way with upgrade level — Bloody Glory runs Radiance C unupgraded and A+ at +10 — so a grade only means something alongside the level it was measured at. Numbers beside each grade are the raw scaling coefficients. Datamined