Lords of the Fallen

Lords of the Fallen Bows

All 10 bows with full scaling grades and stat requirements — the two numbers every build decision turns on.
Highest damage
424 at +10
Best for a Strength build
B Strength
Lightest
3.0 weight

The damage figures above are modelled at level 100, each weapon measured on the stat spread that suits it best and at maximum upgrade — so they say what a weapon reaches, not what any one build will see. A weapon that scales on more stats than level 100 can afford keeps growing past it. The table below is the raw data at +0 and at max, with no build assumed. Modelled

10
Scaling at
Name Dmg (+0 / max) STRAGIRADINF Requires Weight Poise dmg Max + Sockets
Assassin's Bow 84 143 P+H+F+W 143 physical + 166 holy + 166 fire + 186 wither - 0.0 B- 83.3 - 0.0 - 0.0 AGI 20 7.4 90 +10 —
Blackfeather Ranger Bow 80 152 P+H+F+W 152 physical + 145 holy + 145 fire + 145 wither E 23.1 D+ 40.0 - 0.0 - 0.0 STR 8 AGI 13 5.2 90 +10 —
Bow of the Convert 70 141 P+H+F+W 141 physical + 134 holy + 134 fire + 134 wither - 0.0 C 57.7 - 0.0 - 0.0 AGI 16 4.7 90 +10 —
Bow of the Mutilated 79 158 P+H+F+W 158 physical + 199 holy + 199 fire + 199 wither D+ 40.0 C 57.7 - 0.0 - 0.0 STR 13 AGI 16 4.1 90 +10 —
Defiled Infantry Bow 82 165 P+H+F+W 165 physical + 167 holy + 167 fire + 167 wither C- 48.0 C- 48.0 - 0.0 - 0.0 STR 15 AGI 15 6.3 90 +10 —
Fungal Bowman Bow 70 134 P+H+F+W 134 physical + 132 holy + 132 fire + 132 wither D- 27.7 D+ 40.0 - 0.0 - 0.0 STR 10 AGI 13 3.0 90 +10 —
Hallowed Bow 81 162 P+H+F+W 162 physical + 151 holy + 151 fire + 151 wither E 23.1 C- 48.0 - 0.0 - 0.0 STR 8 AGI 15 5.8 90 +10 —
Kinrangr Hunter Bow 73 146 P+H+F+W 146 physical + 146 holy + 146 fire + 155 wither D+ 40.0 C 57.7 - 0.0 - 0.0 STR 13 AGI 16 3.6 90 +10 —
Sin-Piercer Bow 85 153 P+H+F+W 153 physical + 183 holy + 167 fire + 167 wither - 0.0 C+ 69.3 - 0.0 - 0.0 AGI 18 6.9 90 +10 —
Udirangr Shaman Bow 78 164 P+H+F+W 164 physical + 144 holy + 176 fire + 144 wither D+ 40.0 D+ 40.0 - 0.0 - 0.0 STR 13 AGI 13 8.0 90 +10 —

Rows marked ×3 loose three projectiles per trigger, so their real output is three times the figure shown — which is per projectile. Rows marked SP are catalysts, whose figure is spell power and not damage — they have no attack rating at all, so on this mixed table they sort below anything that does. On a catalyst-only page they sort on their real value, where the column can only mean one thing.

Damage is shown at +0 and at maximum, in that order. Scaling grades follow the switch above the table and start at +0. Grades move a long way with upgrade level — Bloody Glory runs Radiance C unupgraded and A+ at +10 — so a grade only means something alongside the level it was measured at. Numbers beside each grade are the raw scaling coefficients. Datamined