Lords of the Fallen

Lords of the Fallen Radiance Build

Holy damage and support miracles. Strong against the undead-heavy stretches of the game, with healing to cover mistakes.

⚔ Open this build in the planner Adjust any stat and the numbers recompute

The stat spread

Strength
8
Agility
8
Endurance
26
Vitality
43
Radiance
60
Inferno
8

What that gives you

Level
100
Health
869
Stamina
584
Mana
554
Equip load
122.0

The loadout

Three slots, and a caster fills all three. Both hands take a weapon that scales with Radiance, and it has to be one worth swinging — it is the alternate when a cast animation is too slow for the moment, or when the fight has closed to melee range. The third slot takes the catalyst, which deals no damage itself and sets the spell power every miracle multiplies. Strength and Agility sit at the floor because nothing here asks for either: the hammer needs Strength 8 and the catalyst needs Radiance 25. Those ten points buy 121 health instead.

Both hands — two-handed

752 attack rating two-handed at +10, Radiance scaling S , 7.8 weight. Carried and used, not kept for emergencies — the game rewards a mixed loadout.

Third slot — catalyst

618 spell power at +10 — the highest any catalyst reaches at this spread. It deals no weapon damage itself; every spell multiplies this figure.

Off-hand — rune slots

Two hands on one weapon still leaves the off-hand slot equipped, and conditional runes apply from it — measured in game at 620 to 788 with three Gravix in an off-hand dagger while two-handing. An empty off-hand is three sockets thrown away. Two-handing, take the Pieta's Sword: RR* sockets for 5.3 weight, runes on their damage-increasing weapon function, and you cannot block while both hands are committed anyway. One-handing instead, take the Sanctified Huntress Shield at 5.6: the same runes switch to their shield function — 38 of the 39 do something different there — and you get the block. And it is the best three points on the page: three more Radiance is worth +15 attack rating here, while three Gravix in that off-hand is worth +204. Jeffrey's Dagger takes any three runes rather than typed ones and is 7 points out of reach here — worth knowing, because three Gravix in a triple-wildcard off-hand measured about +27% on a two-handed swing. It is found freely rather than behind a questline.

Runners-up worth taking anyway

The pick above wins on attack rating. These are behind on that and ahead on something the rating cannot see.

Which class to start as

Ranked by fewest wasted points — stats a class starts with that this build does not want, and which cannot be refunded.

Orian Preacher
Level 11 · 2 wasted points
STR
10
AGI
8
END
9
VIT
11
RAD
18
INF
8
Condemned
Level 1 · 3 wasted points
STR
9
AGI
9
END
9
VIT
9
RAD
9
INF
9
Hallowed Knight
Level 10 · 4 wasted points
STR
12
AGI
8
END
15
VIT
11
RAD
9
INF
8

Rings and amulet

Ring

Spell power +20% · Catalyst slots -1

Ring

Holy damage +10%

Amulet

Spell power +20% · Magic defence +15%

Runes worth socketing

Boost Radiance scaling

Devoth
Radiance +15
Mhakev
Radiance ×1.1, Inferno ×1.1
Orimon
Radiance ×1.15, Inferno ×0.85

Traps for this build

These advertise a bonus but carry a Radiance scaling penalty. Whether they are a net gain depends entirely on your stats — check in the planner before committing.

Berlam
Inferno ×1.15, Radiance ×0.85

Armor

The heaviest armour this build can wear and stay in a medium roll: 98.4 of 122.0 equip load (81%), weapons and rings included. Past 100% you fat roll.

PieceSlotPoiseWeight
Ardent Penitent Head Cage Head 5.1 15.0
Herald of the Maw Armour Torso 18.2 37.9
Tancred's Gauntlets Arms 5.1 10.6
Herald of the Maw Leggings Legs 9.1 17.9