⚔ Open this build in the planner
The stat spread
- Strength
- 16
- Agility
- 40
- Endurance
- 25
- Vitality
- 24
- Radiance
- 8
- Inferno
- 40
What that gives you
- Level
- 100
- Health
- 628
- Stamina
- 571
- Mana
- 446
- Equip load
- 108.0
The loadout
The Lightreaper pair scales A on Agility and A on Inferno at once, so an even split feeds it twice over. The left half asks for Strength 12, so the pair does not assemble without it. The third slot takes a catalyst rather than a crossbow: Inferno 40 is a full spellbook.
750 per light attack — 517 + 233 across the two hands, 12.6 weight together. A matched pair — both halves the same weapon — carries a special attack that other same-type pairings do not. Two-handing Right-hand Lightreaper Sword alone reads higher at 814, because the game gives the off-hand half a weaker weapon than the right.
542 spell power at +10 — the highest any catalyst reaches at this spread. It deals no weapon damage itself; every spell multiplies this figure.
A catalyst rather than a crossbow, on a build that swings for a living. At 40 in a caster stat the spellbook is not a consolation prize: it answers range, and it also answers the things a trigger cannot — a buff before a fight, a school an enemy is weak to, a heal. One crossbow does one of those.
Runners-up worth taking anyway
The pick above wins on attack rating. These are behind on that and ahead on something the rating cannot see.
Is the split free?
80 points across Agility and Inferno, run through Right-hand Lightreaper Sword. The rating barely moves, which is what makes this cross worth making — the weapon scales on both halves, so the points are interchangeable and the second stat comes free.
| AGI | INF | Attack rating |
|---|---|---|
| 60 | 20 | 668 |
| 48 | 32 | 696 |
| 40 | 40 | 696 ← this build |
| 32 | 48 | 696 |
| 20 | 60 | 668 |
Everything else in the spread is held constant, so this isolates the split itself. Datamined
Which class to start as
Ranked by fewest wasted points — stats a class starts with that this build does not want, and which cannot be refunded.
- STR
- 11
- AGI
- 13
- END
- 11
- VIT
- 10
- RAD
- 8
- INF
- 8
- STR
- 9
- AGI
- 16
- END
- 11
- VIT
- 11
- RAD
- 8
- INF
- 8
- STR
- 9
- AGI
- 8
- END
- 11
- VIT
- 9
- RAD
- 8
- INF
- 18
Rings and amulet
Dual-wield damage +10% · Dual-wield stamina cost −10%
Agility +3
Physical damage +10% · Physical defence +10%
Runes worth socketing
Boost Agility / Inferno scaling
- Oritix
- Agility ×1.15, Strength ×0.85
- Qalus
- Agility ×1.1
- Velox
- Agility +15
Traps for this build
These advertise a bonus but carry a Agility / Inferno scaling penalty. Whether they are a net gain depends entirely on your stats — check in the planner before committing.
- Hix
- Strength ×1.15, Agility ×0.85
- Pertiax
- Physical +10, Agility ×0.75
Armor
The heaviest armour this build can wear and stay in a medium roll: 97.0 of 108.0 equip load (90%), weapons and rings included. Past 100% you fat roll.
| Piece | Slot | Poise | Weight |
|---|---|---|---|
| Sacred Resonance Bell | Head | 5.4 | 13.9 |
| Herald of the Maw Armour | Torso | 18.2 | 37.9 |
| Tancred's Gauntlets | Arms | 5.1 | 10.6 |
| Herald of the Maw Leggings | Legs | 9.1 | 17.9 |