Lords of the Fallen

Lords of the Fallen Agility Build

Trades heavy hits for damage over time. Light weapons, high attack frequency, and status bars that fill while a heavy build is still winding up.

⚔ Open this build in the planner Adjust any stat and the numbers recompute

The stat spread

Strength
8
Agility
66
Endurance
25
Vitality
33
Radiance
8
Inferno
13

What that gives you

Level
100
Health
748
Stamina
571
Mana
243
Equip load
116.0

The loadout

Both hands swing on a single press, each computing its own attack rating — which is what drives a bleed bar. Strength sits at the floor, and Inferno 13 is Bloodlust’s requirement.

Both hands — a matched pair

510 per light attack — 262 + 248 across the two hands, 11.2 weight together. A matched pair — both halves the same weapon — carries a special attack that other same-type pairings do not. Two-handing Hallowed Praise alone reads higher at 585, because the game gives the off-hand half a weaker weapon than the right.

Runner-up pair: Bloodlust + Hallowed Praise — 563 per light attack, 15.8 weight, and bleed 140, burn 60. Both Short Swords, both attainable early, and between them 140 bleed and 60 burn against the matched pair’s 80 frost. Bloodlust is top-tier for status buildup alone. Same weapon type, so it gets the dual moveset; it is not a matched pair, so it gets no special attack.

Third slot — ranged

On an Agility build, DPS and status buildup beat flat damage per shot. A bow fires two to three times as often as a crossbow and every arrow carries its full buildup.

419 per trigger with standard ammunition at +10, 7.4 weight. Elemental ammunition trades that physical damage for its own school. A throwable goes in the same slot if you would rather not spend the weight.

Where the last points could go instead

Agility keeps paying past its soft cap, but slowly: the curves run almost straight to 75 and then stop dead at 80. So at level 100 the interesting question is not how high to push it, but what the last points buy instead. One answer is a buff.

SpreadRight-hand Bringer of Stillness Sword ratingHealth
As built — Agility 66 352 748
9 points moved to Inferno 22 for Adyr's Rage 372 (338 unbuffed) 748

9 points out of Agility, none out of vitality, so the health is unchanged and the level is the same. Adyr's Rage is ×1.10 on every damage type — Measured twice in game at x1.10, on a plain swing and on an imbued one, so it stacks on top of an imbue rather than replacing it. It is not free: it costs mana, stamina and an opening to cast, and it runs out. Raw agility is always on. Verified in game

Which class to start as

Ranked by fewest wasted points — stats a class starts with that this build does not want, and which cannot be refunded.

Exiled Stalker
Level 10 · 1 wasted point
STR
9
AGI
16
END
11
VIT
11
RAD
8
INF
8
Condemned
Level 1 · 2 wasted points
STR
9
AGI
9
END
9
VIT
9
RAD
9
INF
9
Blackfeather Ranger
Level 8 · 3 wasted points
STR
11
AGI
13
END
11
VIT
10
RAD
8
INF
8

Rings and amulet

Ring

Dual-wield damage +10% · Dual-wield stamina cost −10%

Ring

Agility +3

Amulet

Physical damage +10% · Physical defence +10%

Runes worth socketing

Boost Agility scaling

Oritix
Agility ×1.15, Strength ×0.85
Qalus
Agility ×1.1
Velox
Agility +15

Traps for this build

These advertise a bonus but carry a Agility scaling penalty. Whether they are a net gain depends entirely on your stats — check in the planner before committing.

Hix
Strength ×1.15, Agility ×0.85
Pertiax
Physical +10, Agility ×0.75

Armor

The heaviest armour this build can wear and stay in a medium roll: 103.0 of 116.0 equip load (89%), weapons and rings included. Past 100% you fat roll.

PieceSlotPoiseWeight
Ardent Penitent Head Cage Head 5.1 15.0
Herald of the Maw Armour Torso 18.2 37.9
Tancred's Gauntlets Arms 5.1 10.6
Herald of the Maw Leggings Legs 9.1 17.9