⚔ Open this build in the planner
The stat spread
- Strength
- 8
- Agility
- 66
- Endurance
- 25
- Vitality
- 33
- Radiance
- 8
- Inferno
- 13
What that gives you
- Level
- 100
- Health
- 748
- Stamina
- 571
- Mana
- 243
- Equip load
- 116.0
The loadout
Both hands swing on a single press, each computing its own attack rating — which is what drives a bleed bar. Strength sits at the floor, and Inferno 13 is Bloodlust’s requirement.
510 per light attack — 262 + 248 across the two hands, 11.2 weight together. A matched pair — both halves the same weapon — carries a special attack that other same-type pairings do not. Two-handing Hallowed Praise alone reads higher at 585, because the game gives the off-hand half a weaker weapon than the right.
Runner-up pair: Bloodlust + Hallowed Praise — 563 per light attack, 15.8 weight, and bleed 140, burn 60. Both Short Swords, both attainable early, and between them 140 bleed and 60 burn against the matched pair’s 80 frost. Bloodlust is top-tier for status buildup alone. Same weapon type, so it gets the dual moveset; it is not a matched pair, so it gets no special attack.
On an Agility build, DPS and status buildup beat flat damage per shot. A bow fires two to three times as often as a crossbow and every arrow carries its full buildup.
419 per trigger with standard ammunition at +10, 7.4 weight. Elemental ammunition trades that physical damage for its own school. A throwable goes in the same slot if you would rather not spend the weight.
Where the last points could go instead
Agility keeps paying past its soft cap, but slowly: the curves run almost straight to 75 and then stop dead at 80. So at level 100 the interesting question is not how high to push it, but what the last points buy instead. One answer is a buff.
| Spread | Right-hand Bringer of Stillness Sword rating | Health |
|---|---|---|
| As built — Agility 66 | 352 | 748 |
| 9 points moved to Inferno 22 for Adyr's Rage | 372 (338 unbuffed) | 748 |
9 points out of Agility, none out of vitality, so the health is unchanged and the level is the same. Adyr's Rage is ×1.10 on every damage type — Measured twice in game at x1.10, on a plain swing and on an imbued one, so it stacks on top of an imbue rather than replacing it. It is not free: it costs mana, stamina and an opening to cast, and it runs out. Raw agility is always on. Verified in game
Which class to start as
Ranked by fewest wasted points — stats a class starts with that this build does not want, and which cannot be refunded.
- STR
- 9
- AGI
- 16
- END
- 11
- VIT
- 11
- RAD
- 8
- INF
- 8
- STR
- 9
- AGI
- 9
- END
- 9
- VIT
- 9
- RAD
- 9
- INF
- 9
- STR
- 11
- AGI
- 13
- END
- 11
- VIT
- 10
- RAD
- 8
- INF
- 8
Rings and amulet
Dual-wield damage +10% · Dual-wield stamina cost −10%
Agility +3
Physical damage +10% · Physical defence +10%
Runes worth socketing
Boost Agility scaling
- Oritix
- Agility ×1.15, Strength ×0.85
- Qalus
- Agility ×1.1
- Velox
- Agility +15
Traps for this build
These advertise a bonus but carry a Agility scaling penalty. Whether they are a net gain depends entirely on your stats — check in the planner before committing.
- Hix
- Strength ×1.15, Agility ×0.85
- Pertiax
- Physical +10, Agility ×0.75
Armor
The heaviest armour this build can wear and stay in a medium roll: 103.0 of 116.0 equip load (89%), weapons and rings included. Past 100% you fat roll.
| Piece | Slot | Poise | Weight |
|---|---|---|---|
| Ardent Penitent Head Cage | Head | 5.1 | 15.0 |
| Herald of the Maw Armour | Torso | 18.2 | 37.9 |
| Tancred's Gauntlets | Arms | 5.1 | 10.6 |
| Herald of the Maw Leggings | Legs | 9.1 | 17.9 |