How buildup works
Landing hits adds a weapon's buildup figure to a meter on the target. When the meter fills, the status procs and the meter resets. Both halves of that are datamined: every weapon's buildup value, and every enemy's resistance to each status.
Buildup is a flat number. It carries no curve in the game's tables, so upgrading a weapon does not raise it and no attribute scales it — a +0 weapon builds a status exactly as fast as a +10 one. Datamined
How big is a proc?
Buildup is data and is published below. The damage a proc deals is not: every status routes through ExecutionCalculation_Damage, a compiled C++ class, and no coefficient appears in any game asset. It can be measured but never read.
The test that settles it: One source, one status, two targets whose maximum health differs several times over. Frostbite on an Avowed (150 health) against an Abbess (643) or a Husk (900) is a 4x to 6x spread: three similar numbers means the proc is flat, figures that track the health bar means it is proportional. The same shape of test settles smite. Not documented
Bleed
Builds to a threshold, then takes a chunk of health at once.
- Weapons that build it
- 26
- Buildup per hit
- 60 – 300
- Enemy resistance
- 0 – 1200
- Enemies with no resistance
- 5 of 85
In the files: Procs through GE_NoPoiseReactionDamage, the same effect an ordinary weapon hit uses, so the burst is a normal damage event rather than a special case. Its CORE asset also resets BuildupBleed on application. Datamined
What is not settled: A deprecated sibling asset, BattleEffect_CORE_StatusEffectBleedOverloadOld, sits beside the live one. Both ship. Only the current one is referenced. Not documented
Also built by: Pulsing Arrows (ammo) , Radiant Arrows (ammo) , Radiant Bolts (ammo) , Lacerating Weapon (spell) , Imbruing Chalice (throwable) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
26 weapons that build bleed
| Weapon | Category | Buildup |
|---|---|---|
| Bloody Glory | Grand Swords | 300 |
| Luminous Abiding Defender Sword | Grand Swords | 250 |
| Serrated Staff | Polearms | 150 |
| Ebonlight Abiding Defender Sword | Grand Swords | 125 |
| Fitzroy's Sword | Long Swords | 100 |
| Fungal Bowman Bow | Bows | 100 |
| Holy Bulwark Mace | Grand Hammers | 100 |
| Righteous Pulveriser | Grand Hammers | 100 |
| Tancred's Mancatcher | Polearms | 100 |
| Bow of the Convert | Bows | 80 |
| Eviscerating Spear | Spears | 80 |
| Flail of Holy Agony | Flails | 80 |
| Hallowed Praise | Short Swords | 80 |
| Hammer of Holy Agony | Hammers | 80 |
| Kinrangr Leader's Axe | Axes | 80 |
| Abbess Staff | Polearms | 75 |
| Axe of the Flayed | Axes | 70 |
| Hallowed Condemnation | Short Swords | 70 |
| Scourged Sister Flail | Flails | 70 |
| Bloodletter | Fists | 60 |
| Bloodlust | Short Swords | 60 |
| Kukajin's Sword | Short Swords | 60 |
| Pureblade Mace | Hammers | 60 |
| Sanctified Huntress Spear | Spears | 60 |
| Skinstealer Knife | Daggers | 60 |
| Thorned Crimson Rector Sword | Long Swords | 60 |
Frostbite
Builds to a threshold, then bursts. The size of that burst is the open question on this page.
- Weapons that build it
- 16
- Buildup per hit
- 35 – 200
- Enemy resistance
- 0 – 1200
- Enemies with no resistance
- 10 of 85
In the files: Procs through GE_NoPoiseReactionDamage, the shared damage effect. Datamined
What is not settled: Read in game as in game as scaling with the target's health, which would make it the strongest status against anything large. The one measured figure argues the other way: Bursting Grub proc'd 174 on an Avowed, whose health is 150 — 116% of the whole bar, which is ordinary overkill for a flat hit rather than a share of maximum health. Worth knowing that the shared damage effect does capture the target's Health, so a proportional component is mechanically available; but every damage event captures it, ignite included, so that proves the mechanism exists and not that frostbite uses it. Unresolved until one source procs it on two targets whose health differs several times over. Community
Measured: 174 on an Avowed, from a Bursting Grub. Verified in game
Also built by: Frost Arrows (ammo) , Wither Arrows (ammo) , Wither Bolts (ammo) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
16 weapons that build frostbite
| Weapon | Category | Buildup |
|---|---|---|
| Harrower Dervla's Sword | Grand Swords | 200 |
| Kinrangr Guardian Axe | Grand Axes | 150 |
| Rosamund's Sword | Long Swords | 150 |
| Ebonlight Abiding Defender Sword | Grand Swords | 125 |
| Kinrangr Hunter Bow | Bows | 100 |
| Kinrangr Leader's Axe | Axes | 80 |
| Left-hand Bringer of Stillness Sword | Short Swords | 80 |
| Blacksmith's Pride | Flails | 60 |
| Horned Skull | Fists | 60 |
| Jeffrey's Dagger | Daggers | 60 |
| Kinrangr Hunter Dagger | Daggers | 60 |
| Nohuta Polearm | Polearms | 60 |
| Putrid Child Sword | Short Swords | 60 |
| Talon | Fists | 60 |
| Veil-Piercer | Spears | 60 |
| Gilded Bucket | Fists | 35 |
Smite
The Radiance-flavoured burst. Nine weapons build it, and it is the rarest of the seven on gear.
- Weapons that build it
- 9
- Buildup per hit
- 35 – 200
- Enemy resistance
- 0 – 1450
- Enemies with no resistance
- 7 of 85
In the files: Its CORE asset only resets BuildupSmite; the damage sits in GE_StatusEffectSmiteOverload, its own effect rather than the shared one bleed and frostbite use. Datamined
What is not settled: No sighting of no proportional burst on a boss, which rules out the reading frostbite invites. Weapon smite buildup is flat with no curve, so the buildup value is not what scales. That leaves the proc scaling off something on the attacker — weapon damage or Radiance are the obvious candidates — or being flat. Not settled. Not documented
Also built by: Radiant Arrows (ammo) , Radiant Bolts (ammo) , Twisted Bolts (ammo) , Radiant Weapon (spell) , Empyrean Grenade (throwable) , Enhanced Empyrean Grenade (throwable) , Imbruing Chalice (throwable) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
9 weapons that build smite
| Weapon | Category | Buildup |
|---|---|---|
| Justice | Grand Swords | 200 |
| Devotion's Might | Grand Hammers | 100 |
| Judge Cleric's Spear | Spears | 100 |
| Radiant Purifier Polearm | Polearms | 100 |
| Pieta's Sword | Short Swords | 90 |
| Abbess Staff | Polearms | 75 |
| Exacter Dunmire's Cane | Hammers | 60 |
| Flickering Flail | Flails | 60 |
| Gilded Bucket | Fists | 35 |
Burn
The Inferno counterpart to bleed: builds, then bursts.
- Weapons that build it
- 18
- Buildup per hit
- 60 – 200
- Enemy resistance
- 0 – 1200
- Enemies with no resistance
- 7 of 85
In the files: Procs through GE_StatusEffectBurnOverloadDamage, its own damage effect rather than the shared one. Datamined
Also built by: Cinder Arrows (ammo) , Cinder Bolts (ammo) , Explosive Bolts (ammo) , Infernal Weapon (spell) , Enhanced Fire Grenade (throwable) , Fire Grenade (throwable) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
18 weapons that build burn
| Weapon | Category | Buildup |
|---|---|---|
| Sword of Skin and Tooth | Grand Swords | 200 |
| Trapper Crossbow | Crossbows | 200 |
| Damarose's Cleaver | Grand Axes | 150 |
| Conflagrant Seer Staff | Polearms | 100 |
| Faithful Bludgeon | Grand Hammers | 100 |
| Proselyte Sword | Long Swords | 100 |
| Skinstealer Spear | Spears | 100 |
| Bow of the Convert | Bows | 80 |
| Grinning Axe | Axes | 80 |
| Punishment | Hammers | 80 |
| Infernal Enchantress Flail | Flails | 75 |
| Bloodlust | Short Swords | 60 |
| Devoted Chopper | Short Swords | 60 |
| Empowering Claw | Fists | 60 |
| Fist of Insight | Fists | 60 |
| Left-hand Lightreaper Dagger | Daggers | 60 |
| Raw Mangler Axe | Axes | 60 |
| Right-hand Lightreaper Dagger | Daggers | 60 |
Ignite
The heavier fire status. Eight weapons build it, and it reaches the highest buildup figure of any status on a single weapon.
- Weapons that build it
- 8
- Buildup per hit
- 35 – 300
- Enemy resistance
- 0 – 1450
- Enemies with no resistance
- 7 of 85
In the files: Procs through GE_NoPoiseReactionDamage, the shared damage effect. An earlier reading of the files suggested ignite spawned an ability instead of dealing damage directly; re-checking on 16 Aug shows it uses the ordinary damage path like bleed and frostbite. Datamined
Also built by: Cinder Arrows (ammo) , Cinder Bolts (ammo) , Enhanced Rhogar Oil Flask (throwable) , Rhogar Oil Flask (throwable) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
8 weapons that build ignite
| Weapon | Category | Buildup |
|---|---|---|
| Fallen Lord's Sword | Grand Swords | 300 |
| Rhogar's Reach | Polearms | 150 |
| Ruiner Axe | Grand Axes | 150 |
| Udirangr Shaman Bow | Bows | 100 |
| Grinning Axe | Axes | 80 |
| Judgement | Hammers | 80 |
| Lightreaper's Spear | Spears | 80 |
| Gilded Bucket | Fists | 35 |
Poison
Builds, then drains over time rather than bursting in one hit.
- Weapons that build it
- 10
- Buildup per hit
- 15 – 150
- Enemy resistance
- 0 – 1100
- Enemies with no resistance
- 11 of 85
In the files: Procs through GE_StatusEffectPoisonOverload, its own effect. Its CORE asset adds to BuildupPoison rather than overriding it, which is the additive stacking the other statuses do not use. Datamined
Also built by: Poison Arrows (ammo) , Wither Arrows (ammo) , Wither Bolts (ammo) , Poison Weapon (spell) , Putrefaction (spell) , Enhanced Snake Oil Grenade (throwable) , Snake Oil Grenade (throwable) . Ammunition declares this in its own damage multipliers; buff spells and flasks hide it in a separate effect, so those were unpublished until 16 Aug.
10 weapons that build poison
| Weapon | Category | Buildup |
|---|---|---|
| Fungus-Encrusted Pickaxe | Axes | 150 |
| Hushed Saint's Halberd | Polearms | 150 |
| Andreas of Ebb's Sword | Short Swords | 80 |
| Bow of the Convert | Bows | 80 |
| Precision Hammer | Hammers | 80 |
| Final Whisper | Fists | 60 |
| Fungal Bowman Dagger | Daggers | 60 |
| Kukajin's Sword | Short Swords | 60 |
| Shuja Warrior Spear | Spears | 60 |
| Broken Bucket | Fists | 15 |
Wither
Not a buildup status like the other six. Wither damage whitens a portion of the health bar instead of removing it, and only converts to real damage if the target is hit again first.
- Weapons that build it
- —
- Buildup per hit
- No buildup meter
- Enemy resistance
- 200 – 350
- Enemies with no resistance
- 3 of 85
In the files: Carried as a damage type on the weapon rather than a buildup meter, which is why no weapon lists a wither buildup figure while every enemy still carries a wither resistance. Verified in game
What is not settled: Confirmed in game and already modelled: the site keeps wither out of damage totals entirely. Flesh Tide reads 406 on impact — its physical half exactly — with the dark half sitting on the bar in white. Verified in game
Why the proc damage is missing
Every status procs through ExecutionCalculation_Damage, a compiled C++
class in the game binary. The assets say which effect each status uses and what
attributes that effect reads; they do not contain the arithmetic. No amount of
re-extracting recovers it.
So the figures above stop where the data stops. A site that filled the gap with a plausible number would look more complete and be worth less. Not documented