Arrows imbued with unnatural cold. Inflict physical damage and frostbite buildup.
Hidden lore — revealed in game at high Inferno or Radiance
Some in Axiom who experience the influence of Umbral feel a deep, gnawing cold as part of it, a primal chill both hollow and hopeless.
Damage multipliers
- Physical
- ×1.00
- Wither
- ×1.00
- Poise
- ×2.00
- Stamina
- ×0.66
- Stagger
- ×0.66
- Frostbite
- ×1.00
Status multipliers build a meter on the target rather than dealing damage on impact. What happens when it fills is covered on status effects.
Multipliers of what?
Of the carrier. A ×2.00 fire multiplier means twice the bow's fire attack rating — so the same ammo produces a different number on every carrier, and on every upgrade level.
The combined figure is not published yet: the multipliers are extracted, but the arithmetic joining them has not been checked against the game.
About that wither damage
Wither is deliberately kept out of the damage figure above. Wither does not take health off. It turns that portion of the bar white — still there, but held.
Land another hit before they hit you and the white converts into real damage. Let them get one in on you first and they heal it straight back. It works on you in exactly the same way, which is the whole trade: wither rewards staying on the offensive and punishes backing off.
So the figure above is what lands immediately. The wither sits on top of it, and whether you collect it is down to how the fight goes.
Confirmed in play. The game's tables carry the wither values but say nothing about how they resolve, so the behaviour here comes from watching health bars rather than from extraction.
Requirements & cost
- Stat requirements
- None
- Stamina
- 100
- Ammo used per shot
- 2
Where to find it
Acquisition
- How
- Found in the world
- Region
- Fief of the Chill Curse
- Confidence
- Modelled
Value
- Sells for
- 150 vigor
- Purchasable
- No vendor stocks it
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