Lords of the Fallen

Trapper Crossbow

Damage, scaling grades and stat requirements at every upgrade level from +0 to +10, read from the game files.
Crossbows Weight 9.3 Upgrades to +10 Datamined
Trapper Crossbow crossbow icon from Lords of the Fallen

Crossbow of a Trapper.

Hidden lore — revealed in game at high Inferno

Like other sightless Rhogar, Trappers more than compensate for their lack of vision with an unnatural and fearsomely keen extrasensory perception which makes them even more lethal as warriors and from which no prey can seemingly hide.

Plan a build around this weapon See its real attack rating at your stats, and how it ranks against every other weapon
+0

Damage by ammunition

Physical pool
160
Holy pool
46
Fire pool
62
Dark pool
46
With standard ammunition
160

Base damage only; your stats add more on top.

How does ammunition use these?

Each type of bolt or arrow draws on these pools with its own weighting rather than picking one. Standard ammunition uses the physical pool and nothing else, which is the figure above. Fire ammunition takes 70% of the physical pool and 200% of the fire pool, so its real output is higher than either row on its own.

Per-ammunition damage is not published yet — the multipliers are extracted but the combined figure has not been checked against the game, and a number that looks right is worse than none.

Scaling

Strength
C+ 69.3
Agility
- 0.0
Radiance
- 0.0
Inferno
- 0.0

Grades change with upgrade level — move the slider to see how far.

Requirements

Strength
20

⚠ You can equip this without meeting the requirements, but all damage and defence are divided by 5.

Impact & sockets

Poise damage
110
Stagger damage
19
Rune sockets
—
Block stability
0.08
PvP damage
×1 — unchanged
Spell slots
0

Handling & guard

Handling

Stamina cost
1.615
Visceral damage
×1
Stagger from behind
×3
Parry window
0.147s
Parry stagger
65
Guard angle
180°

Guard protection

Physical
23%
Fire
30%
Holy
5%
Wither
5%
Magic
10%

Guard resistance

Bleed
30%
Poison
30%
Wither
30%
Frostbite
30%
Smite
30%
Burn
55%
Ignite
55%

Status buildup

burn
200

Buildup per hit, and it does not rise with upgrade level — it carries no curve in the game's tables. What happens when the meter fills is covered on status effects.

Cost to fully upgrade

Everything the blacksmith needs to take this from +0 to +10, totalled across every step.

Small Deralium Fragments
6
Regular Deralium Nuggets
7
Large Deralium Shards
20
Deralium Chunk
1
Vigor
29,250

Modelled

Where to find it

Acquisition

How
Enemy drop
Dropped by
RHO Trapper
Chance
60%
Confidence
Modelled

Value

Buy from Thehk
800 vigor
Sells for
80 vigor

Only once Thehk is available — the merchant has to be unlocked first.

Under the hood

Internal key
WPN_PLA_CB_TrapperCrossbow
Icon asset
CB_TrapperCrossbow
Game patch
2.5.591
Provenance
Datamined

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