Lords of the Fallen

Ruiner

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 847 HP Rhogar Bramis Castle +2 Weak to Pierce · Holy 15 drops Standard enemy Datamined

Other versions of this enemy

The standard Ruiner drops its full armour set, axe and shield, and is immune to almost every stagger and grab in the game. The mini-boss version has four times the health and none of those immunities, but drops nothing.

Mini-boss — 3,500 HP

Ruiner (Standard enemy), enemy in Lords of the Fallen

Lore

Ruiner set

Ruiners serve as the calamitous hammer of Adyr's forces, second only to the Rhogar giants in terms of physical power. Although unlike those simple-minded behemoths, Ruiners possess a cruel intelligence and an adeptness for war.

The game reveals this in play at high Inferno.

Quoted from the item as the game writes it. Datamined

Stigma visions

Stigma — Guardsman

CalrathGuardsmanPlease, wait, look!

I've a fortune in coin and jewels right here in my hands, it's all yours!

Take it! And I can get you more! A lot more! Just, please, don't -

Ruiner(roaring)

CalrathGuardsman(screaming)

Lords of the Fallen ships no bestiary, so there is no entry to quote. What it has instead is the stigma visions — authored scenes you find in the world — and this is one of them, reproduced as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200
Fire 38.3% 375 Toughest
Holy 20.7% 158
Wither 24.9% 200
Magic 13% 90 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Pierce · Holy 20.7% absorbed
If you cast
Magic 13% absorbed
Resists
Slash · Fire 38.3% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

What does not work

  • Backstab
  • Frontstab
  • Grabs
  • Soulflay
  • Stagger from behind

These change the approach rather than the numbers. Immunity to Soulflay in particular means the Umbral opener you would normally lead with does nothing here.

Least effective: fire 38.3% absorbed · slash

Not a wall — it can be killed with any of these. At 38.3% absorbed you are giving up 25 percentage points against magic, which is the difference between a fight and a long fight.

Drops

ItemChance
Relox Guaranteed
Severed Hand Guaranteed
Vestige Seed Guaranteed
Ruiner Helm 10.0%
Ruiner Sleeves 10.0%
Ruiner Armour 10.0%
Ruiner Boots 10.0%
Large Deralium Shards 10.0%
Ruiner Axe 4.3%
Ruiner Shield 4.3%
Ignite Salts 4.0%
Minor Fire Salts 4.0%
Briostone Pair 4.0%
Burn Resistance Balm 4.0%
Incinerating Blast 3.0%

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find Ruiner

Placed across 3 regions, most heavily in Bramis Castle:

  • Bramis Castle
  • Lower Calrath
  • Upper Calrath

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 320 Procs soonest
Poison 400
Frostbite 400
Smite 400
Burn 640
Ignite 800
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

In the same regions

Other Rhogar enemies

Spotted something wrong here? Tell us and we will fix it.