Another enemy shares this name
Two different things share this name. One is an ordinary Umbral enemy of 515 health — the same creature as the three Bringers, and the one that carries both halves of the Bringer of Stillness paired sword, the Stillness armour and Dimexus. The other is the pursuer: 17,250 health, immune to Soulflay, to fall damage and to being thrown off ledges. It is not placed in the world but sent after you, appearing in Umbral once your Umbral Dread reaches its maximum, and it can be killed rather than only escaped. Raising Dread resistance delays it; passing through a doorway into a new area is reported to restore its health.
Lore
"Profuse revelations lurk within the boundless depths, serenity suddenly pierced with insight, only for all to inevitably fall still once more." - Lahn Gerysh.
The game reveals this in play at high Radiance or Inferno.
Quoted from the item as the game writes it. Datamined
Damage absorption
| Damage type | Absorbs | Defence | |
|---|---|---|---|
| Physical | 13% | 90 | Weakest |
| Fire | 38.3% | 375 | Toughest |
| Holy | 38.3% | 375 | Toughest |
| Wither | 38.3% | 375 | Toughest |
| Magic | 24.9% | 200 |
Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.
Lowest absorption is where your damage goes furthest — physical here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.
How to hurt it
- If you swing
- Slash · Physical 13% absorbed
- If you cast
- Magic 24.9% absorbed
- Resists
- Blunt · Fire, holy and wither 38.3% absorbed
Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.
Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.
What does not work
No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.
Least effective: fire, holy and wither 38.3% absorbed · blunt
Not a wall — it can be killed with any of these. At 38.3% absorbed you are giving up 25 percentage points against physical, which is the difference between a fight and a long fight.
Drops
| Item | Chance |
|---|---|
| Plucked Eyeball | Guaranteed |
| Umbral Scouring | Guaranteed |
| Dimexus | 25.0% |
| Minor Wither Salts | 25.0% |
| Vestige Moth | 25.0% |
| Umbral Vertebrae | 25.0% |
| Vigor Moth | 25.0% |
| Stillness Hood | 15.0% |
| Stillness Robes | 15.0% |
| Vestige Seed | 10.0% |
| Left-hand Bringer of Stillness Sword | 4.3% |
| Right-hand Bringer of Stillness Sword | 4.3% |
| Regular Deralium Nuggets | 4.0% |
Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.
Where you find The Scarlet Shadow
Placed across 9 regions, most heavily in Sunless Skein:
- Sunless Skein
- Upper Calrath
- Manse of the Hallowed Brothers
- Bramis Castle
- Fitzroy's Gorge
- Lower Calrath
- Abbey of the Hallowed Sisters
- Path of Devotion
- Pilgrim's Perch
In order of how much of each region they cover. Datamined
Status resistance
| Status | Resistance | |
|---|---|---|
| Bleed | 580 | Procs soonest |
| Poison | 640 | |
| Frostbite | 640 | |
| Smite | 730 | |
| Burn | 580 | Procs soonest |
| Ignite | 730 | |
| Wither | 200 | Applies on hit |
These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.
Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.
Similar enemies
In the same regions
Other Umbral enemies
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