Lords of the Fallen

Infernal Enchantress

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 535 HP Rhogar Bramis Castle +2 Weak to Blunt · Holy 16 drops Standard enemy Datamined

Other versions of this enemy

The standard Infernal Enchantress drops her own armour set, her flail and Rising Fire. The mini-boss version has six times the health, higher fire absorption, and no drop table at all.

Mini-boss — 3,250 HP

Infernal Enchantress (Standard enemy), enemy in Lords of the Fallen

Lore

Infernal Enchantress Flesh

A piece of flesh carved from the body of an Infernal Enchantress.

Hidden lore — revealed in game at high Inferno

While not gods themselves, the Rhogar are born of Adyr's will and thus carry his divine presence within them, even if only a miniscule fragment.

Infernal Enchantress set

Humanity's arrogant delusion that it had long ago achieved control over the power of fire amused many an Infernal Enchantress as they composed fleeting but devouring symphonies of flame.

The game reveals this in play at high Inferno.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200
Fire 38.3% 375 Toughest
Holy 20.7% 158
Wither 24.9% 200
Magic 13% 90 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Blunt · Holy 20.7% absorbed
If you cast
Magic 13% absorbed
Resists
Pierce · Fire 38.3% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: fire 38.3% absorbed · pierce

Not a wall — it can be killed with any of these. At 38.3% absorbed you are giving up 25 percentage points against magic, which is the difference between a fight and a long fight.

Drops

ItemChance
Tianarx Guaranteed
Severed Hand Guaranteed
Vestige Seed Guaranteed
Infernal Enchantress Flesh Guaranteed
Dhalwe 25.0%
Infernal Enchantress Helm 15.0%
Infernal Enchantress Armour 15.0%
Infernal Enchantress Skirt 15.0%
Ignite Salts 7.0%
Minor Fire Salts 7.0%
Briostone Pair 7.0%
Burn Resistance Balm 7.0%
Manastone Cluster 7.0%
Infernal Enchantress Flail 4.3%
Regular Deralium Nuggets 4.0%
Rising Fire 2.5%

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find Infernal Enchantress

Placed across 3 regions, most heavily in Bramis Castle:

  • Bramis Castle
  • Lower Calrath
  • Upper Calrath

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 360 Procs soonest
Poison 400
Frostbite 400
Smite 450
Burn 580
Ignite 730
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

In the same regions

Other Rhogar enemies

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