Lore
Inferno magic is a tempestuous force easily capable of consuming the ill-prepared, and the Conflagrant Seers, guided by visions of flame and crystal, are unmatched in their mastery over its power.
The game reveals this in play at high Inferno.
Quoted from the item as the game writes it. Datamined
Damage absorption
| Damage type | Absorbs | Defence | |
|---|---|---|---|
| Physical | 24.9% | 200 | |
| Fire | 43.2% | 460 | Toughest |
| Holy | 16.8% | 122 | |
| Wither | 24.9% | 200 | |
| Magic | 13% | 90 | Weakest |
Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.
Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.
How to hurt it
- If you swing
- Blunt · Holy 16.8% absorbed
- If you cast
- Magic 13% absorbed
- Resists
- Pierce · Fire 43.2% absorbed
Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.
Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.
What does not work
No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.
Least effective: fire 43.2% absorbed · pierce
Not a wall — it can be killed with any of these. At 43.2% absorbed you are giving up 30 percentage points against magic, which is the difference between a fight and a long fight.
Drops
| Item | Chance |
|---|---|
| Dhalwe | Guaranteed |
| Large Manastone Cluster | 20.0% |
| Large Deralium Shards | 15.0% |
| Conflagrant Seer Helm | 10.0% |
| Conflagrant Seer Sleeves | 10.0% |
| Conflagrant Seer Robes | 10.0% |
| Conflagrant Seer Skirt | 10.0% |
| Rhogar Heart | 4.3% |
| Ignite Salts | 4.0% |
| Fire Salts | 4.0% |
| Briostone Trio | 4.0% |
| Burn Resistance Balm | 4.0% |
| Ignite Resistance Balm | 4.0% |
| Conflagrant Seer Staff | 3.5% |
Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.
Where you find Conflagrant Seer
Placed in Bramis Castle, and nowhere else in the game.
In order of how much of each region they cover. Datamined
Status resistance
| Status | Resistance | |
|---|---|---|
| Bleed | 320 | Procs soonest |
| Poison | 400 | |
| Frostbite | 400 | |
| Smite | 400 | |
| Burn | 640 | |
| Ignite | 800 | |
| Wither | 200 | Applies on hit |
These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.
Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.
Similar enemies
Also in Bramis Castle
Other Rhogar enemies
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