Lords of the Fallen

Ravenous Fascinator

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 417 HP Umbral Bramis Castle +10 Weak to Physical 4 drops Datamined
Ravenous Fascinator, enemy in Lords of the Fallen

Lore

Stigma — Death

DrustanDrustan an' Sir Snuffles, snuffling along, singing the snuffling so-

`Ey up, what's that? Ho ho, must be me lucky da-

Rhogar(Ravenous Fascinator shrieking)

Lords of the Fallen ships no bestiary, so there is no entry to quote. What it has instead is the stigma visions — authored scenes you find in the world — and this is one of them, reproduced as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 13% 90 Weakest
Fire 43.2% 460 Toughest
Holy 43.2% 460 Toughest
Wither 43.2% 460 Toughest
Magic 29.3% 250

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — physical here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Physical 13% absorbed
If you cast
Magic 29.3% absorbed
Resists
Fire, holy and wither 43.2% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

No physical weakness or resistance is tagged on this one either — it takes slash, blunt and pierce the same way, so the school above is the whole answer.

What does not work

  • Backstab
  • Frontstab
  • Soulflay

These change the approach rather than the numbers. Immunity to Soulflay in particular means the Umbral opener you would normally lead with does nothing here.

Least effective: fire, holy and wither 43.2% absorbed

Not a wall — it can be killed with any of these. At 43.2% absorbed you are giving up 30 percentage points against physical, which is the difference between a fight and a long fight.

Drops

ItemChance
Lucky Paw Guaranteed
Vestige Moth Guaranteed
Charmed Paw 20.0%
Nhelaq 10.0%

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find Ravenous Fascinator

Placed across 11 regions, most heavily in Bramis Castle:

  • Bramis Castle
  • Manse of the Hallowed Brothers
  • Abbey of the Hallowed Sisters
  • Fief of the Chill Curse
  • Fitzroy's Gorge
  • Upper Calrath
  • Forsaken Fen
  • Lower Calrath
  • Path of Devotion
  • Pilgrim's Perch
  • Sunless Skein

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 320 Procs soonest
Poison 320 Procs soonest
Frostbite 320 Procs soonest
Smite 400
Burn 320 Procs soonest
Ignite 400
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

In the same regions

Other Umbral enemies

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