Lords of the Fallen

The Three Bringers

Mini-boss in Lords of the Fallen, with its weaknesses and drops read from the game files.
Mini-boss 3,450 HP Sunless Skein Weak to Slash Datamined
The Three Bringers, mini-boss in Lords of the Fallen

Lore

Stillness set · written about the The Scarlet Shadow

"Profuse revelations lurk within the boundless depths, serenity suddenly pierced with insight, only for all to inevitably fall still once more." - Lahn Gerysh.

The game reveals this in play at high Radiance or Inferno.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200 Weakest
Fire 43.2% 460 Toughest
Holy 43.2% 460 Toughest
Wither 43.2% 460 Toughest
Magic 24.9% 200 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — physical and magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

Fought alongside

Nullity, Silence and Stillness are one encounter. They join at intervals rather than all at once, which is what makes it survivable — and all three are the same creature as the standard Scarlet Shadow, so the moveset is one you already know.

The figures above are Bringer of Stillness.

Bringer of Nullity

3,450 HP Weak to Slash Resists Blunt
Damage typeAbsorbs
Physical24.9%
Fire43.2%
Holy43.2%
Wither43.2%
Magic24.9%

Bringer of Silence

3,450 HP Weak to Slash Resists Blunt
Damage typeAbsorbs
Physical24.9%
Fire43.2%
Holy43.2%
Wither43.2%
Magic24.9%

How to hurt it

If you swing
Slash · Physical 24.9% absorbed
If you cast
Magic 24.9% absorbed
Resists
Blunt · Fire, holy and wither 43.2% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: fire, holy and wither 43.2% absorbed · blunt

Not a wall — it can be killed with any of these. At 43.2% absorbed you are giving up 18 percentage points against physical and magic, which is the difference between a fight and a long fight.

Where you find The Three Bringers

Placed in Sunless Skein, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 825 Procs soonest
Poison 900
Frostbite 900
Smite 1013
Burn 825 Procs soonest
Ignite 1013
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Sunless Skein

Same faction

Its loot row carries no faction code at all, which is true of most bosses and of anything the game never sorted into one. Nothing is inferred from a missing one.

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