Gear
Umbral Lamp
Hands
Attributes
- Level
- —
Derived stats
- Health
- —
- Stamina
- —
- Mana
- —
- Equip load
- —
Computed from the game's own curves — not lookup tables.
Hands
Amulet & rings
Umbral Lamp
Damage
Base and scaling are Datamined. How runes stack, which ones travel between hands, and how stance bonuses combine are all Verified in game against measured readings. One detail stays Modelled: where a rune both multiplies and adds, the order those apply in is stated nowhere in the data.
These are PvE figures. Damage to another player is scaled per weapon — 138 of 218 are adjusted, from ×0.33 to ×1.68 — which can reverse which weapon is strongest. Each weapon's page states its own multiplier. Datamined
Attack rating excludes status buildup. A weapon that causes bleed, frostbite or smite does damage this figure never counts — see status effects.
Other effects
These change nothing about your damage number — and about half of all runes do only this.
Armor
| Absorption | Phys | Fire | Holy | Wither |
|---|
- Poise
- —
- Armor weight
- —
Every weapon, ranked for this build
Scored at your current stats, each at its maximum upgrade. Split by group because ranking a catalyst against a greatsword by raw damage tells you nothing.
| # | Weapon | Type | Status | Attack rating (+0 / max) | Scaling (+0 / max) | Weight |
|---|