Lords of the Fallen

Accursed Wretch

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 124.5 HP Fief of the Chill Curse Weak to Blunt 7 drops Datamined
Accursed Wretch, enemy in Lords of the Fallen

Lore

Accursed Wretch set

When a deranged tyrant waged a ruthless war across Udirangr, a group of Udirangrans fled across the sea in search of a new home, one eventually offered to them by Queen Verena II of Mournstead.

Griefbound Dress

These pitiable souls of Kinrangr remain trapped in the bitter embrace of their unending grief, unaware that it was the grief of another which led to their fate.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200 Weakest
Fire 38.3% 375
Holy 38.3% 375
Wither 48.1% 560 Toughest
Magic 29.3% 250

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — physical here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Blunt · Physical 24.9% absorbed
If you cast
Magic 29.3% absorbed
Resists
Pierce · Wither 48.1% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: wither 48.1% absorbed · pierce

Not a wall — it can be killed with any of these. At 48.1% absorbed you are giving up 23 percentage points against physical, which is the difference between a fight and a long fight.

Drops

ItemChance
Accursed Wretch Cloak 8.0%
Griefbound Dress 8.0%
Accursed Wretch Trousers 8.0%
Frostbite Salts 2.0%
Minor Wither Salts 2.0%
Briostone 2.0%
Frostbite Cure 2.0%

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find Accursed Wretch

Placed in Fief of the Chill Curse, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 245
Poison 315
Frostbite 0 Procs soonest
Smite 320
Burn 245
Ignite 320
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Fief of the Chill Curse

Same faction

The game files this one by where it lives rather than by what it is: the loot row has a single slot for both, and this one holds a place. There is no faction to show, and none is inferred.

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