Lords of the Fallen

Blessed Carrion Knight

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 1,083 HP Tower of Penance Weak to Blunt · Physical and fire Datamined

Lore

Blessed Carrion Knight set

Their minds and bodies in an advanced state of rot, these knights are possessed by a zeal powerful enough to allow them to recover seemingly from the brink of death, an occurrence attributed to them being blessed by the Cleric's divine glory.

The game reveals this in play at high Radiance.

Blessed Carrion Knight set

Originally worn by Hallowed Sentinels dealing with those infected with the Rhogar corruption, these beak-like helms were filled with sanctified flowers and herbs in the belief they could help keep the sickness at bay. These visages came to be feared by anyone who either exhibited signs of corruption or was accused of such.

The game reveals this in play at high Radiance.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200
Fire 24.9% 200
Holy 38.3% 375 Toughest
Wither 29.3% 250
Magic 13% 90 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Blunt · Physical and fire 24.9% absorbed
If you cast
Magic 13% absorbed
Resists
Pierce · Holy 38.3% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: holy 38.3% absorbed · pierce

Not a wall — it can be killed with any of these. At 38.3% absorbed you are giving up 25 percentage points against magic, which is the difference between a fight and a long fight.

Where you find Blessed Carrion Knight

Placed in Tower of Penance, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 580
Poison 0 Procs soonest
Frostbite 460
Smite 730
Burn 400
Ignite 500
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Tower of Penance

Same faction

Its loot row carries no faction code at all, which is true of most bosses and of anything the game never sorted into one. Nothing is inferred from a missing one.

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