Lords of the Fallen

Voracity's Reflection

Boss in Lords of the Fallen, with its weaknesses and drops read from the game files.
Boss 19,600 HP Weak to Physical Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200
Fire 43.2% 460
Holy 53.5% 695 Toughest
Wither 48.1% 560
Magic 13% 90 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Physical 24.9% absorbed
If you cast
Magic 13% absorbed
Resists
Holy 53.5% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

No physical weakness or resistance is tagged on this one either — it takes slash, blunt and pierce the same way, so the school above is the whole answer.

What does not work

  • Stagger from behind

These change the approach rather than the numbers. Immunity to Soulflay in particular means the Umbral opener you would normally lead with does nothing here.

Least effective: holy 53.5% absorbed

Not a wall — it can be killed with any of these. At 53.5% absorbed you are giving up 41 percentage points against magic, which is the difference between a fight and a long fight.

Status resistance

StatusResistance
Bleed 1200
Poison 1100
Frostbite 0 Procs soonest
Smite 0 Procs soonest
Burn 1000
Ignite 1200
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

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