Lords of the Fallen

The Hushed Saint

Boss in Lords of the Fallen, with its weaknesses and drops read from the game files.
Boss 4,416 HP Forsaken Fen Weak to Fire 2 drops Datamined
The Hushed Saint, boss in Lords of the Fallen

Lore

Remembrance of the Hushed Saint

A fetid horseshoe.

Hidden lore — revealed in game at high Radiance

Latimer strived for justice not only for his fellow Hallowed Sentinels but also the citizens of Mournstead, who admired him in turn. The final bargain he offered for the sake of those people was accepted by the Cleric and honoured, albeit only for a time.

Hushed Saint's set

Few Sentinels have been elevated to sainthood, and Saint Latimer remains one of the most revered, the texts written since his death describing both his unfailing loyalty to the Cleric and his eventual self-sacrifice, giving his life to prove what was necessary for the greater good.

The game reveals this in play at high Radiance.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 38.3% 375
Fire 24.9% 200 Weakest
Holy 38.3% 375
Wither 53.5% 695 Toughest
Magic 29.3% 250

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — fire here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Fire 24.9% absorbed
If you cast
Magic 29.3% absorbed
Resists
Wither 53.5% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

No physical weakness or resistance is tagged on this one either — it takes slash, blunt and pierce the same way, so the school above is the whole answer.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: wither 53.5% absorbed

Not a wall — it can be killed with any of these. At 53.5% absorbed you are giving up 29 percentage points against fire, which is the difference between a fight and a long fight.

Drops

ItemChance
Vestige Seed Guaranteed
Umbral Scouring Guaranteed

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find The Hushed Saint

Placed in Forsaken Fen, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 925
Poison 0 Procs soonest
Frostbite 1200
Smite 1113
Burn 700
Ignite 825
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Forsaken Fen

Same faction

Its loot row carries no faction code at all, which is true of most bosses and of anything the game never sorted into one. Nothing is inferred from a missing one.

Spotted something wrong here? Tell us and we will fix it.